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<title>engy's CGPortoflio Gallery</title>
<link>http://engy.cgsociety.org/gallery/</link>
<description>engy's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Bixby... The Meek</title>
	<link>http://engy.cgsociety.org/gallery/666597</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/36119/36119_1219349296_small.jpg"><br><br>Bixby is a hybrid between rodent and human genes. The earth is no longer habitable for humans so it was down to these once laboritory mice to fight for dominence over millions of years. On finding excerpts for the bible after the great uncovering of the humans internet; They enjoyed the quote, One day the meek shall inherit the earth! As a result they gave themselves that title... The Meek.<br />
I am considering making a short graphic novel of their fate, but here is my first attemt at Bixby the main character and the city in which he lives.<br />
<br />
P.s. Many thanks to everyone who helped me in the WIP, the end result is much better than I could have achieved by myself!]]>
	</description>
	<pubDate>Thu, 21 Aug 2008 20:08:21 +0000</pubDate>
	</item>
	<item>
	<title>An Exact and Final Moment </title>
	<link>http://engy.cgsociety.org/gallery/413676</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/36119/36119_1160084483_small.jpg"><br><br>This is the exact moment in which Arthur meets his demise. I wanted to capture a feeling of shock and panic as he realises the situation. I want to leave the final piece a little to the imagination of the exact event which is happening. I used 3DS Max, Mental Ray and Photoshop to complete the piece.]]>
	</description>
	<pubDate>Thu, 05 Oct 2006 21:41:26 +0000</pubDate>
	</item>
	<item>
	<title>The Bovine Slump</title>
	<link>http://engy.cgsociety.org/gallery/432335</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/36119/36119_1164153579_small.jpg"><br><br>In a nut shell... I made this piece in reaction to what been going on in the British fine art scene over the last decade or so. The leader of the Brit Art moment is Damien Hurst, mostly famous for putting dead animals in formaldehyde tanks and exhibiting them in galleries. It seems best leaving it up to the viewer to interpret my feeling about the subject.<br />
Hope you like it, and thanks in advance!<br />
<br />
For the dead cow and rider, I made low poly meshes in Max, then created the heavy details in Zbrush2. The background gallery was made in Max, then the whole thing rendered in Brazil. I needed the final image to be at least 10,000 pixels high for an exhibition I hope to have soon, so there was a final detail pass in Photoshop for all the fur and intricate details.<br />
<br />
The Dead Rider:<br />
<img src="http://www.engy.org/images/3D_NEW/The_Bovine_Slump_DETAIL1.jpg" border="0" alt="" /><br />
<br />
The Bovine:<br />
<img src="http://www.engy.org/images/3D_NEW/The_Bovine_Slump_DETAIL2.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Tue, 21 Nov 2006 23:59:43 +0000</pubDate>
	</item>
	<item>
	<title>WIP of Bixby</title>
	<link>http://engy.cgsociety.org/gallery/639439</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/36119/36119_1212677963_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 05 Jun 2008 14:59:26 +0000</pubDate>
	</item>
	<item>
	<title>Stoner, Next Gen Game Character, 4700 Tris</title>
	<link>http://engy.cgsociety.org/gallery/667092</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/36119/36119_1219493338_small.jpg"><br><br>This was a character I was asked to make for a game prototype which was discontinued. Made with Normal maps projected onto a 4700 tri mesh.]]>
	</description>
	<pubDate>Sat, 23 Aug 2008 12:09:02 +0000</pubDate>
	</item>
	<item>
	<title>Becky, Next Gen Game Character, 5000 Tris</title>
	<link>http://engy.cgsociety.org/gallery/667089</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/36119/36119_1219496608_small.jpg"><br><br>This was a character I was asked to make for a game prototype which was discontinued. Made with Normal maps projected onto a 4700 tri mesh.]]>
	</description>
	<pubDate>Sat, 23 Aug 2008 11:41:22 +0000</pubDate>
	</item>
	<item>
	<title>Motor storm 1 Character 4000 Tris.</title>
	<link>http://engy.cgsociety.org/gallery/667101</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/36119/36119_1219497644_small.jpg"><br><br>I did a buch of characters for the Motorstorm 1 game and this is an example.]]>
	</description>
	<pubDate>Sat, 23 Aug 2008 13:20:47 +0000</pubDate>
	</item>
	<item>
	<title>Scout: Game Character 8000 tris</title>
	<link>http://engy.cgsociety.org/gallery/648677</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/36119/36119_1214942495_small.jpg"><br><br>This is a Game Character I worked on just for fun. She is 8000 tris<br />
<br />
<br />
Wire<br />
[img]<br />
http://i299.photobucket.com/albums/mm313/engy27/ELF_wire_pose_01.jpg[/img]<br />
<br />
<br />
Max Viewport<br />
[img]<br />
http://i299.photobucket.com/albums/mm313/engy27/ELF01_VIEWPORT.jpg[/img]]]>
	</description>
	<pubDate>Tue, 01 Jul 2008 20:01:38 +0000</pubDate>
	</item>
	<item>
	<title>Giant WIP Skin tests</title>
	<link>http://engy.cgsociety.org/gallery/623794</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/36119/36119_1208873763_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 22 Apr 2008 14:16:08 +0000</pubDate>
	</item>
	<item>
	<title>Skull WIP</title>
	<link>http://engy.cgsociety.org/gallery/624057</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/36119/36119_1208907972_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 22 Apr 2008 23:46:15 +0000</pubDate>
	</item>
	<item>
	<title>Giant WIP Skin Test</title>
	<link>http://engy.cgsociety.org/gallery/623446</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/36119/36119_1208798305_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 21 Apr 2008 17:06:41 +0000</pubDate>
	</item>
	<item>
	<title>Giant's Details</title>
	<link>http://engy.cgsociety.org/gallery/623429</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/36119/36119_1208794705_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 21 Apr 2008 16:18:28 +0000</pubDate>
	</item>
	<item>
	<title>GAME ART Stargate SG1 the Alliance, Unreal Engine 2</title>
	<link>http://engy.cgsociety.org/gallery/347834</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/36119/36119_1145467505_small.jpg"><br><br>This is a level I was working on for SG1 the alliance. I created all the art work for this level, i.e. all the models, textures world generation, atmospheric etc.]]>
	</description>
	<pubDate>Wed, 19 Apr 2006 17:25:07 +0000</pubDate>
	</item>
	<item>
	<title>GAME ART Stargate SG1 the Alliance, Unreal Engine 2</title>
	<link>http://engy.cgsociety.org/gallery/347837</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/36119/36119_1145467892_small.jpg"><br><br>I also created every aspect of the art for this mission]]>
	</description>
	<pubDate>Wed, 19 Apr 2006 17:31:34 +0000</pubDate>
	</item>
	<item>
	<title>GAME ART Stargate SG1 the Alliance, Unreal Engine 2</title>
	<link>http://engy.cgsociety.org/gallery/347835</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/36119/36119_1145467650_small.jpg"><br><br>This is the Wire]]>
	</description>
	<pubDate>Wed, 19 Apr 2006 17:27:31 +0000</pubDate>
	</item>
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